


If the party goes into a fight thinking it will be easy, but then the monster starts hitting very hard, and is quite hard to kill, it creates a moment of definite panic. The main difficulty of this fight is the sheer unexpectedness of it. Then, give the monster x4 HP, +50% more hit chance, +50% damage dealt, and additional damage resistance (double, if they have any to begin with). The idea is that it’s a type of monster the party wouldn’t normally be too worried about. In any case, great boss fights often make for a legendary DnD quest ideas.Ī champion is perhaps the most straightforward boss fight.Ĭhoose any common monster type. However, every now and then (especially if you’re playing games set up for it, like Eternity TTRPG ), it’s fun to simply have a huge fight for no other reason than the pleasure of it. Oftentimes, great “boss fights” come about as the result of facing a long-time villain of the adventuring group. Their only choice is to slay him, or to pay a toll of magic items for every use of the shadow orb. No matter where the party goes within the realm of shadows, they cannot escape the demon.

However, the first time they enter the shadow realm, they are entrapped by a local demon, whom they must slay or negotiate with, before being allowed to re-enter the mortal realm. In the shadow realm, the party can travel with immense speed to any location they’d like. They can use the stone to teleport to the shadow realm – a dark mirror of reality. And by undead, no less.Īn orb long-forgotten to the world is rediscovered by the party. No one has been able to gather Ranroth’s Fragments because of all his relics, these are the most heavily guarded. They also may give a clue as to the whereabouts of the aging elf, and how he might be held accountable for his crimes. These writings contain a history of the destruction of the Tree of Life, and exactly what made Ranroth a “Betrayer” to the realm. The relics have mostly all been pilfered and the only remaining high-value items within are his “Fragments” – his collection of writings. He used the party’s ignorance about his “wares” to hide an artifact known as the “lava core” to complete his assassination mission.Ī collection of tomes from Ranroth the Betrayer are located deep within a cavern Ranroth once used, many decades ago, to store all his relics. Turns out the “merchant” wanted an important organization, secret within the town, completely annihilated. Once delivered and the party has left the area, the goods explode, along with the town, in a fiery burst of pure lava. He’s short-handed and needs someone to take one of his wagon’s, pulled by one of his worn-down and aging horses. It turns out that seeing the future may be too much for most mortals.Ī merchant assigns the heroes on what they may consider a side quest to deliver supplies and merchandise to a nearby town. But the longer it’s worn, the more symptoms of insanity the person shows. Should anyone place this helm upon their head, they can see glimpses of the future. His decorative helm lies in a crevice nearby, as if thrown.

The party finds his remains in a forest far from town. But one morning, his quarters in the high temple were found empty, and he was never heard from again. He possessed the rare power of oracles – that of seeing into the future. The high prophet was known for being incredibly powerful, yet slightly crazed. If Lanias’ ghost is defeated without being banished from his fang, his ghost continues to resurrect at the spire’s location at every midnight. The spire to which it must be brought is located in the southern desert. The fang itself is located in the frozen north. Unless banished, Lanias’ ghost will attack whomever enters the spire. The ancient spire in which the spirit of Lanias resides is an important location for the realm to use as a defense outpost, as it once was during ancient times of war. The players must recover a magical dragon fang that allows them to see the ghost of the fallen golden dragon, named Lanias. Many would consider these artifacts to be treasures of near-immeasurable worth. Artifact quests all involve a long-forgotten or immensely powerful item.
